Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBServer.Host.GameServer Member List

This is the complete list of members for FBServer.Host.GameServer, including all inherited members.

BombPlacingFBServer.Host.GameServer
BombPlacingEventHandler(Client sender)FBServer.Host.GameServer
ClientsFBServer.Host.GameServer
ConnectedClientFBServer.Host.GameServer
ConnectedClientEventHandler(Client sender, EventArgs e)FBServer.Host.GameServer
DisconnectedClientFBServer.Host.GameServer
DisconnectedClientEventHandler(Client sender, EventArgs e)FBServer.Host.GameServer
EndServer(string reson)FBServer.Host.GameServer
HostStartedFBServer.Host.GameServer
OnBombPlacing(Client sender)FBServer.Host.GameServerprotectedvirtual
OnConnectedClient(Client sender, EventArgs e)FBServer.Host.GameServerprotectedvirtual
OnDisconnectedClient(Client sender, EventArgs e)FBServer.Host.GameServerprotectedvirtual
RMT enum nameFBServer.Host.GameServer
RunServer()FBServer.Host.GameServer
SendBombExploded(Bomb bomb)FBServer.Host.GameServer
SendCurrentMap(Client client)FBServer.Host.GameServer
SendEnd(Client client)FBServer.Host.GameServer
SendExplodeTile(int tilePos)FBServer.Host.GameServer
SendGameInfo(Client client)FBServer.Host.GameServer
SendPlayerGotBurned(Player player)FBServer.Host.GameServer
SendPlayerInfo(Client client)FBServer.Host.GameServer
SendPlayerPlacingBomb(Player player, Point position)FBServer.Host.GameServer
SendPlayerPosition(Player player, bool notDir)FBServer.Host.GameServer
SendPlayersToNew(Client client)FBServer.Host.GameServer
SendPowerUpDrop(PowerUp powerUp)FBServer.Host.GameServer
SendPowerUpPick(Player player, PowerUp powerUp)FBServer.Host.GameServer
SendRemovePlayer(Player removePlayer)FBServer.Host.GameServer
SendRoundEnd(Client client)FBServer.Host.GameServer
SendStartGame(Client client, bool gameinProgress)FBServer.Host.GameServer
SendSuddenDeath()FBServer.Host.GameServer
SMT enum nameFBServer.Host.GameServer
StartServer()FBServer.Host.GameServer
WriteOutput(string msg)FBServer.Host.GameServer