|
| enum | RMT {
RMT.NeedMap = 6,
RMT.Ready = 7,
RMT.MoveLeft = 0,
RMT.MoveUp = 1,
RMT.MoveRight = 2,
RMT.MoveDown = 3,
RMT.Standing = 4,
RMT.PlaceBomb = 5
} |
| |
| enum | SMT {
SMT.GameStartInfo = 0,
SMT.Map = 1,
SMT.StartGame = 9,
SMT.PlayerInfo = 3,
SMT.PlayerPosAndSpeed = 2,
SMT.RemovePlayer = 4,
SMT.PlayerPlacingBomb = 5,
SMT.BombExploded = 6,
SMT.Burn = 7,
SMT.ExplodeTile = 8,
SMT.PowerUpDrop = 11,
SMT.PowerUpPick = 12,
SMT.SuddenDeath = 13,
SMT.SDExplosion = 14,
SMT.End = 10,
SMT.RoundEnd = 15
} |
| |
Definition at line 6 of file DataProcessing.cs.
| Enumerator |
|---|
| NeedMap |
|
| Ready |
|
| MoveLeft |
|
| MoveUp |
|
| MoveRight |
|
| MoveDown |
|
| Standing |
|
| PlaceBomb |
|
Definition at line 11 of file HostMessageType.cs.
| Enumerator |
|---|
| GameStartInfo |
|
| Map |
|
| StartGame |
|
| PlayerInfo |
|
| PlayerPosAndSpeed |
|
| RemovePlayer |
|
| PlayerPlacingBomb |
|
| BombExploded |
|
| Burn |
|
| ExplodeTile |
|
| PowerUpDrop |
|
| PowerUpPick |
|
| SuddenDeath |
|
| SDExplosion |
|
| End |
|
| RoundEnd |
|
Definition at line 23 of file HostMessageType.cs.
| delegate void FBServer.Host.GameServer.BombPlacingEventHandler |
( |
Client |
sender | ) |
|
| delegate void FBServer.Host.GameServer.ConnectedClientEventHandler |
( |
Client |
sender, |
|
|
EventArgs |
e |
|
) |
| |
| delegate void FBServer.Host.GameServer.DisconnectedClientEventHandler |
( |
Client |
sender, |
|
|
EventArgs |
e |
|
) |
| |
| void FBServer.Host.GameServer.EndServer |
( |
string |
reson | ) |
|
| virtual void FBServer.Host.GameServer.OnBombPlacing |
( |
Client |
sender | ) |
|
|
protectedvirtual |
| virtual void FBServer.Host.GameServer.OnConnectedClient |
( |
Client |
sender, |
|
|
EventArgs |
e |
|
) |
| |
|
protectedvirtual |
| virtual void FBServer.Host.GameServer.OnDisconnectedClient |
( |
Client |
sender, |
|
|
EventArgs |
e |
|
) |
| |
|
protectedvirtual |
| void FBServer.Host.GameServer.RunServer |
( |
| ) |
|
| void FBServer.Host.GameServer.SendBombExploded |
( |
Bomb |
bomb | ) |
|
| void FBServer.Host.GameServer.SendCurrentMap |
( |
Client |
client | ) |
|
| void FBServer.Host.GameServer.SendEnd |
( |
Client |
client | ) |
|
| void FBServer.Host.GameServer.SendExplodeTile |
( |
int |
tilePos | ) |
|
| void FBServer.Host.GameServer.SendGameInfo |
( |
Client |
client | ) |
|
| void FBServer.Host.GameServer.SendPlayerGotBurned |
( |
Player |
player | ) |
|
| void FBServer.Host.GameServer.SendPlayerInfo |
( |
Client |
client | ) |
|
| void FBServer.Host.GameServer.SendPlayerPlacingBomb |
( |
Player |
player, |
|
|
Point |
position |
|
) |
| |
| void FBServer.Host.GameServer.SendPlayerPosition |
( |
Player |
player, |
|
|
bool |
notDir |
|
) |
| |
| void FBServer.Host.GameServer.SendPlayersToNew |
( |
Client |
client | ) |
|
| void FBServer.Host.GameServer.SendPowerUpDrop |
( |
PowerUp |
powerUp | ) |
|
| void FBServer.Host.GameServer.SendPowerUpPick |
( |
Player |
player, |
|
|
PowerUp |
powerUp |
|
) |
| |
| void FBServer.Host.GameServer.SendRemovePlayer |
( |
Player |
removePlayer | ) |
|
| void FBServer.Host.GameServer.SendRoundEnd |
( |
Client |
client | ) |
|
| void FBServer.Host.GameServer.SendStartGame |
( |
Client |
client, |
|
|
bool |
gameinProgress |
|
) |
| |
| void FBServer.Host.GameServer.SendSuddenDeath |
( |
| ) |
|
| void FBServer.Host.GameServer.StartServer |
( |
| ) |
|
| void FBServer.Host.GameServer.WriteOutput |
( |
string |
msg | ) |
|
| bool FBServer.Host.GameServer.HostStarted |
|
get |
The documentation for this class was generated from the following files: