Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBServer.Host.Client Class Reference

Public Member Functions

 Client (ref NetConnection client, int clientId)
 

Public Attributes

bool isReady = false
 
bool NewClient = true
 
bool Spectating = false
 
string Username
 
bool AlreadyPlayed
 
float Ping = 0f
 

Properties

int ClientId [get, set]
 
NetConnection ClientConnection [get, set]
 
Player Player [get, set]
 

Detailed Description

Definition at line 11 of file Client.cs.

Constructor & Destructor Documentation

FBServer.Host.Client.Client ( ref NetConnection  client,
int  clientId 
)

Definition at line 13 of file Client.cs.

Member Data Documentation

bool FBServer.Host.Client.AlreadyPlayed

Definition at line 27 of file Client.cs.

bool FBServer.Host.Client.isReady = false

Definition at line 23 of file Client.cs.

bool FBServer.Host.Client.NewClient = true

Definition at line 24 of file Client.cs.

float FBServer.Host.Client.Ping = 0f

Definition at line 28 of file Client.cs.

bool FBServer.Host.Client.Spectating = false

Definition at line 25 of file Client.cs.

string FBServer.Host.Client.Username

Definition at line 26 of file Client.cs.

Property Documentation

NetConnection FBServer.Host.Client.ClientConnection
getset

Definition at line 37 of file Client.cs.

int FBServer.Host.Client.ClientId
getset

Definition at line 31 of file Client.cs.

Player FBServer.Host.Client.Player
getset

Definition at line 43 of file Client.cs.


The documentation for this class was generated from the following file: