|
| | Client (ref NetConnection client, int clientId) |
| |
Definition at line 11 of file Client.cs.
| FBServer.Host.Client.Client |
( |
ref NetConnection |
client, |
|
|
int |
clientId |
|
) |
| |
| bool FBServer.Host.Client.AlreadyPlayed |
| bool FBServer.Host.Client.isReady = false |
| bool FBServer.Host.Client.NewClient = true |
| float FBServer.Host.Client.Ping = 0f |
| bool FBServer.Host.Client.Spectating = false |
| string FBServer.Host.Client.Username |
| NetConnection FBServer.Host.Client.ClientConnection |
|
getset |
| int FBServer.Host.Client.ClientId |
|
getset |
| Player FBServer.Host.Client.Player |
|
getset |
The documentation for this class was generated from the following file:
- D:/Projets/Final-Bomber/Final-Bomber/2 - Server/Host/Client.cs