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| Client (ref NetConnection client, int clientId) |
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Definition at line 11 of file Client.cs.
FBServer.Host.Client.Client |
( |
ref NetConnection |
client, |
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int |
clientId |
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) |
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bool FBServer.Host.Client.AlreadyPlayed |
bool FBServer.Host.Client.isReady = false |
bool FBServer.Host.Client.NewClient = true |
float FBServer.Host.Client.Ping = 0f |
bool FBServer.Host.Client.Spectating = false |
string FBServer.Host.Client.Username |
NetConnection FBServer.Host.Client.ClientConnection |
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getset |
int FBServer.Host.Client.ClientId |
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getset |
Player FBServer.Host.Client.Player |
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getset |
The documentation for this class was generated from the following file:
- D:/Projets/Final-Bomber/Final-Bomber/2 - Server/Host/Client.cs