Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
|
Public Member Functions | |
void | AddClient (Client client) |
bool | RemoveClient (Client client) |
bool | IsClientsReady () |
Client | GetClientFromConnection (NetConnection connection) |
Client | GetClientFromPlayer (Player player) |
Client | GetClientFromUsername (string username) |
Player | GetPlayerFromId (int playerId) |
List< Player > | GetAlivePlayers () |
List< Player > | GetPlayers () |
Properties | |
string | MapName [get, set] |
bool | Hosting [get, set] |
Definition at line 11 of file ClientCollection.cs.
void FBServer.Host.ClientCollection.AddClient | ( | Client | client | ) |
Definition at line 28 of file ClientCollection.cs.
List<Player> FBServer.Host.ClientCollection.GetAlivePlayers | ( | ) |
Definition at line 108 of file ClientCollection.cs.
Client FBServer.Host.ClientCollection.GetClientFromConnection | ( | NetConnection | connection | ) |
Definition at line 65 of file ClientCollection.cs.
Definition at line 77 of file ClientCollection.cs.
Client FBServer.Host.ClientCollection.GetClientFromUsername | ( | string | username | ) |
Definition at line 87 of file ClientCollection.cs.
Player FBServer.Host.ClientCollection.GetPlayerFromId | ( | int | playerId | ) |
Definition at line 97 of file ClientCollection.cs.
List<Player> FBServer.Host.ClientCollection.GetPlayers | ( | ) |
Definition at line 119 of file ClientCollection.cs.
bool FBServer.Host.ClientCollection.IsClientsReady | ( | ) |
Definition at line 54 of file ClientCollection.cs.
bool FBServer.Host.ClientCollection.RemoveClient | ( | Client | client | ) |
Definition at line 41 of file ClientCollection.cs.
|
getset |
Definition at line 23 of file ClientCollection.cs.
|
getset |
Definition at line 16 of file ClientCollection.cs.