Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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Bomb.cs
Go to the documentation of this file.
1
using
System;
2
using
FBLibrary.Core.BaseEntities;
3
using
Microsoft.Xna.Framework;
4
5
namespace
FBServer.Core.Entities
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{
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public
class
Bomb
:
BaseBomb
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{
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public
Bomb
(
int
playerId, Point cellPosition,
int
power, TimeSpan timer,
float
speed)
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: base(playerId, cellPosition, power, timer, speed)
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{
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}
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public
override
void
Update
()
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{
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base.Update();
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}
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public
override
void
Destroy
()
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{
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base.Destroy();
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}
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public
override
void
Remove
()
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{
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base.Remove();
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}
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}
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}
FBServer.Core.Entities.Bomb
Definition:
Bomb.cs:7
FBServer.Core.Entities.Bomb.Bomb
Bomb(int playerId, Point cellPosition, int power, TimeSpan timer, float speed)
Definition:
Bomb.cs:9
FBServer.Core.Entities.Bomb.Destroy
override void Destroy()
Definition:
Bomb.cs:19
FBServer.Core.Entities.Bomb.Update
override void Update()
Definition:
Bomb.cs:14
FBServer.Core.Entities.Bomb.Remove
override void Remove()
Definition:
Bomb.cs:24
FBLibrary.Core.BaseEntities.BaseBomb
Definition:
BaseBomb.cs:8
2 - Server
Core
Entities
Bomb.cs
Generated on Sat Jan 11 2014 02:07:09 for Final-Bomber by
1.8.6