Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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Bomb.cs
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1 using System;
2 using FBLibrary.Core.BaseEntities;
3 using Microsoft.Xna.Framework;
4 
5 namespace FBServer.Core.Entities
6 {
7  public class Bomb : BaseBomb
8  {
9  public Bomb(int playerId, Point cellPosition, int power, TimeSpan timer, float speed)
10  : base(playerId, cellPosition, power, timer, speed)
11  {
12  }
13 
14  public override void Update()
15  {
16  base.Update();
17  }
18 
19  public override void Destroy()
20  {
21  base.Destroy();
22  }
23 
24  public override void Remove()
25  {
26  base.Remove();
27  }
28  }
29 }
Bomb(int playerId, Point cellPosition, int power, TimeSpan timer, float speed)
Definition: Bomb.cs:9
override void Destroy()
Definition: Bomb.cs:19
override void Update()
Definition: Bomb.cs:14
override void Remove()
Definition: Bomb.cs:24