Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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PowerUp.cs
Go to the documentation of this file.
1
using
FBLibrary;
2
using
FBLibrary.Core.BaseEntities;
3
using
Microsoft.Xna.Framework;
4
5
namespace
FBServer.Core.Entities
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{
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public
class
PowerUp
:
BasePowerUp
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{
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public
PowerUp
(Point position) : base(position)
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{
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}
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public
override
void
Destroy
()
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{
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InDestruction =
true
;
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}
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public
override
void
Remove
()
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{
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IsAlive =
false
;
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}
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}
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}
FBServer.Core.Entities.PowerUp.Destroy
override void Destroy()
Definition:
PowerUp.cs:13
FBServer.Core.Entities.PowerUp
Definition:
PowerUp.cs:7
FBServer.Core.Entities.PowerUp.PowerUp
PowerUp(Point position)
Definition:
PowerUp.cs:9
FBLibrary.Core.BaseEntities.BasePowerUp
Definition:
BasePowerUp.cs:5
FBServer.Core.Entities.PowerUp.Remove
override void Remove()
Definition:
PowerUp.cs:18
2 - Server
Core
Entities
PowerUp.cs
Generated on Sat Jan 11 2014 02:07:09 for Final-Bomber by
1.8.6