Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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PowerUp.cs
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1 using FBLibrary;
2 using FBLibrary.Core.BaseEntities;
3 using Microsoft.Xna.Framework;
4 
5 namespace FBServer.Core.Entities
6 {
7  public class PowerUp : BasePowerUp
8  {
9  public PowerUp(Point position) : base(position)
10  {
11  }
12 
13  public override void Destroy()
14  {
15  InDestruction = true;
16  }
17 
18  public override void Remove()
19  {
20  IsAlive = false;
21  }
22  }
23 }
override void Destroy()
Definition: PowerUp.cs:13
PowerUp(Point position)
Definition: PowerUp.cs:9
override void Remove()
Definition: PowerUp.cs:18