Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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StaticEntity.cs
Go to the documentation of this file.
1
using
System;
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using
System.Collections.Generic;
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using
System.Linq;
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using
System.Text;
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using
Microsoft.Xna.Framework;
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namespace
FBLibrary.Core
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{
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public
abstract
class
StaticEntity
:
BaseEntity
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{
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protected
StaticEntity
()
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{
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}
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protected
StaticEntity
(Point cellPosition)
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: base(cellPosition)
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{
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}
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public
override
void
Update
()
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{
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base.Update();
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}
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}
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}
FBLibrary.Core.StaticEntity.Update
override void Update()
Definition:
StaticEntity.cs:21
FBLibrary.Core.StaticEntity
Definition:
StaticEntity.cs:9
FBLibrary.Core.BaseEntity
Definition:
BaseEntity.cs:7
FBLibrary.Core.StaticEntity.StaticEntity
StaticEntity()
Definition:
StaticEntity.cs:11
FBLibrary.Core.StaticEntity.StaticEntity
StaticEntity(Point cellPosition)
Definition:
StaticEntity.cs:15
3 - FBLibrary
Core
StaticEntity.cs
Generated on Sat Jan 11 2014 02:07:09 for Final-Bomber by
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