Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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StaticEntity.cs
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1 using System;
2 using System.Collections.Generic;
3 using System.Linq;
4 using System.Text;
5 using Microsoft.Xna.Framework;
6 
7 namespace FBLibrary.Core
8 {
9  public abstract class StaticEntity : BaseEntity
10  {
11  protected StaticEntity()
12  {
13  }
14 
15  protected StaticEntity(Point cellPosition)
16  : base(cellPosition)
17  {
18 
19  }
20 
21  public override void Update()
22  {
23  base.Update();
24  }
25  }
26 }
StaticEntity(Point cellPosition)
Definition: StaticEntity.cs:15