Definition at line 12 of file ControlManager.cs.
FBClient.Controls.ControlManager.ControlManager |
( |
SpriteFont |
spriteFont | ) |
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FBClient.Controls.ControlManager.ControlManager |
( |
SpriteFont |
spriteFont, |
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int |
capacity |
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) |
| |
FBClient.Controls.ControlManager.ControlManager |
( |
SpriteFont |
spriteFont, |
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IEnumerable< Control > |
collection |
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) |
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void FBClient.Controls.ControlManager.Draw |
( |
SpriteBatch |
spriteBatch | ) |
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void FBClient.Controls.ControlManager.NextControl |
( |
| ) |
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void FBClient.Controls.ControlManager.PreviousControl |
( |
| ) |
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void FBClient.Controls.ControlManager.Update |
( |
GameTime |
gameTime, |
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PlayerIndex |
playerIndex |
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) |
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bool FBClient.Controls.ControlManager.AcceptInput |
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getset |
SpriteFont FBClient.Controls.ControlManager.SpriteFont |
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staticget |
EventHandler FBClient.Controls.ControlManager.FocusChanged |
The documentation for this class was generated from the following file:
- D:/Projets/Final-Bomber/Final-Bomber/1 - Final-Bomber/Final-Bomber/Controls/ControlManager.cs