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override void | Initialize () |
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override void | Update (GameTime gameTime) |
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override void | Draw (GameTime gameTime) |
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Definition at line 7 of file GameState.cs.
override void FBClient.Controls.GameState.Draw |
( |
GameTime |
gameTime | ) |
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virtual void FBClient.Controls.GameState.Hide |
( |
| ) |
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protectedvirtual |
override void FBClient.Controls.GameState.Initialize |
( |
| ) |
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virtual void FBClient.Controls.GameState.Show |
( |
| ) |
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protectedvirtual |
virtual void FBClient.Controls.GameState.StateChange |
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object |
sender, |
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EventArgs |
e |
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) |
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protectedvirtual |
override void FBClient.Controls.GameState.Update |
( |
GameTime |
gameTime | ) |
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List<GameComponent> FBClient.Controls.GameState.Components |
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get |
The documentation for this class was generated from the following file:
- D:/Projets/Final-Bomber/Final-Bomber/1 - Final-Bomber/Final-Bomber/Controls/GameState.cs