Definition at line 7 of file GameStateManager.cs.
| FBClient.Controls.GameStateManager.GameStateManager |
( |
Game |
game | ) |
|
| void FBClient.Controls.GameStateManager.ChangeState |
( |
GameState |
newState | ) |
|
| override void FBClient.Controls.GameStateManager.Initialize |
( |
| ) |
|
| void FBClient.Controls.GameStateManager.PopState |
( |
| ) |
|
| void FBClient.Controls.GameStateManager.PushState |
( |
GameState |
newState | ) |
|
| override void FBClient.Controls.GameStateManager.Update |
( |
GameTime |
gameTime | ) |
|
| GameState FBClient.Controls.GameStateManager.CurrentState |
|
get |
| EventHandler FBClient.Controls.GameStateManager.OnStateChange |
The documentation for this class was generated from the following file:
- D:/Projets/Final-Bomber/Final-Bomber/1 - Final-Bomber/Final-Bomber/Controls/GameStateManager.cs