Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBClient.Controls.GameStateManager Class Reference
Inheritance diagram for FBClient.Controls.GameStateManager:
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Collaboration diagram for FBClient.Controls.GameStateManager:
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Public Member Functions

 GameStateManager (Game game)
 
override void Initialize ()
 
override void Update (GameTime gameTime)
 
void PopState ()
 
void PushState (GameState newState)
 
void ChangeState (GameState newState)
 

Properties

GameState CurrentState [get]
 

Events

EventHandler OnStateChange
 

Detailed Description

Definition at line 7 of file GameStateManager.cs.

Constructor & Destructor Documentation

FBClient.Controls.GameStateManager.GameStateManager ( Game  game)

Definition at line 32 of file GameStateManager.cs.

Member Function Documentation

void FBClient.Controls.GameStateManager.ChangeState ( GameState  newState)

Definition at line 97 of file GameStateManager.cs.

override void FBClient.Controls.GameStateManager.Initialize ( )

Definition at line 42 of file GameStateManager.cs.

void FBClient.Controls.GameStateManager.PopState ( )

Definition at line 56 of file GameStateManager.cs.

void FBClient.Controls.GameStateManager.PushState ( GameState  newState)

Definition at line 77 of file GameStateManager.cs.

override void FBClient.Controls.GameStateManager.Update ( GameTime  gameTime)

Definition at line 47 of file GameStateManager.cs.

Property Documentation

GameState FBClient.Controls.GameStateManager.CurrentState
get

Definition at line 24 of file GameStateManager.cs.

Event Documentation

EventHandler FBClient.Controls.GameStateManager.OnStateChange

Definition at line 11 of file GameStateManager.cs.


The documentation for this class was generated from the following file: