Definition at line 7 of file GameStateManager.cs.
FBClient.Controls.GameStateManager.GameStateManager |
( |
Game |
game | ) |
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void FBClient.Controls.GameStateManager.ChangeState |
( |
GameState |
newState | ) |
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override void FBClient.Controls.GameStateManager.Initialize |
( |
| ) |
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void FBClient.Controls.GameStateManager.PopState |
( |
| ) |
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void FBClient.Controls.GameStateManager.PushState |
( |
GameState |
newState | ) |
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override void FBClient.Controls.GameStateManager.Update |
( |
GameTime |
gameTime | ) |
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GameState FBClient.Controls.GameStateManager.CurrentState |
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get |
EventHandler FBClient.Controls.GameStateManager.OnStateChange |
The documentation for this class was generated from the following file:
- D:/Projets/Final-Bomber/Final-Bomber/1 - Final-Bomber/Final-Bomber/Controls/GameStateManager.cs