Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBClient.Core.Entities.Wall Member List

This is the complete list of members for FBClient.Core.Entities.Wall, including all inherited members.

BaseEntity()FBLibrary.Core.BaseEntityprotected
BaseEntity(Point cellPosition)FBLibrary.Core.BaseEntityprotected
BaseWall(Point cellPosition)FBLibrary.Core.BaseEntities.BaseWallprotected
CellPositionFBLibrary.Core.BaseEntity
CellPositionXFBLibrary.Core.BaseEntity
CellPositionYFBLibrary.Core.BaseEntity
ChangePosition(Point p)FBLibrary.Core.BaseEntity
ChangePosition(int x, int y)FBLibrary.Core.BaseEntity
ChangePosition(float x, float y)FBLibrary.Core.BaseEntity
Destroy()FBClient.Core.Entities.Wallvirtual
DestructionTimeFBLibrary.Core.BaseEntity
DimensionFBLibrary.Core.BaseEntity
Draw(GameTime gameTime)FBClient.Core.Entities.Wall
InDestructionFBLibrary.Core.BaseEntity
IsAliveFBLibrary.Core.BaseEntity
PositionFBLibrary.Core.BaseEntity
PositionXFBLibrary.Core.BaseEntity
PositionYFBLibrary.Core.BaseEntity
Remove()FBClient.Core.Entities.Wallvirtual
SpriteFBClient.Core.Entities.Wall
StaticEntity()FBLibrary.Core.StaticEntityprotected
StaticEntity(Point cellPosition)FBLibrary.Core.StaticEntityprotected
Update(GameTime gameTime)FBClient.Core.Entities.Wall
FBLibrary::Core::BaseEntities::BaseWall.Update()FBLibrary.Core.BaseEntities.BaseWallvirtual
Wall(Point cellPosition)FBClient.Core.Entities.Wall