Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBLibrary.Core.BaseEntities.BasePlayer Member List

This is the complete list of members for FBLibrary.Core.BaseEntities.BasePlayer, including all inherited members.

ApplyBadItem(BadEffect effect)FBLibrary.Core.BaseEntities.BasePlayervirtual
BadEffectFBLibrary.Core.BaseEntities.BasePlayer
BadEffectTimerFBLibrary.Core.BaseEntities.BasePlayer
BadEffectTimerLenghtFBLibrary.Core.BaseEntities.BasePlayer
BaseEntity()FBLibrary.Core.BaseEntityprotected
BaseEntity(Point cellPosition)FBLibrary.Core.BaseEntityprotected
BasePlayer(int id)FBLibrary.Core.BaseEntities.BasePlayerprotected
BasePlayer(int id, PlayerStats stats)FBLibrary.Core.BaseEntities.BasePlayerprotected
BombPowerFBLibrary.Core.BaseEntities.BasePlayer
BombTimerFBLibrary.Core.BaseEntities.BasePlayer
CellPositionFBLibrary.Core.BaseEntity
CellPositionXFBLibrary.Core.BaseEntity
CellPositionYFBLibrary.Core.BaseEntity
ChangePosition(Point p)FBLibrary.Core.BaseEntity
ChangePosition(int x, int y)FBLibrary.Core.BaseEntity
ChangePosition(float x, float y)FBLibrary.Core.BaseEntity
ComputeWallCollision(BaseMap map)FBLibrary.Core.BaseEntities.BasePlayerprotected
CurrentBombAmountFBLibrary.Core.BaseEntities.BasePlayer
CurrentDirectionFBLibrary.Core.DynamicEntity
Destroy()FBLibrary.Core.BaseEntitypure virtual
DestructionTimeFBLibrary.Core.BaseEntity
DimensionFBLibrary.Core.BaseEntity
DynamicEntity()FBLibrary.Core.DynamicEntityprotected
DynamicEntity(Point cellPosition)FBLibrary.Core.DynamicEntityprotected
GetMovementSpeed()FBLibrary.Core.BaseEntities.BasePlayerprotectedpure virtual
GetTime()FBLibrary.Core.BaseEntities.BasePlayerprotectedpure virtual
HasBadEffectFBLibrary.Core.BaseEntities.BasePlayer
IdFBLibrary.Core.BaseEntities.BasePlayer
IncreasePower(int incr)FBLibrary.Core.BaseEntities.BasePlayer
IncreaseSpeed(float incr)FBLibrary.Core.BaseEntities.BasePlayer
IncreaseTotalBombNumber(int incr)FBLibrary.Core.BaseEntities.BasePlayer
InDestructionFBLibrary.Core.BaseEntity
InvincibleTimeFBLibrary.Core.BaseEntities.BasePlayer
InvincibleTimerFBLibrary.Core.BaseEntities.BasePlayerprotected
IsAliveFBLibrary.Core.BaseEntity
IsChangingCell()FBLibrary.Core.DynamicEntityprotected
IsInvincibleFBLibrary.Core.BaseEntities.BasePlayer
IsMovingFBLibrary.Core.DynamicEntityprotected
NameFBLibrary.Core.BaseEntities.BasePlayer
OnEdgeFBLibrary.Core.BaseEntities.BasePlayer
PositionFBLibrary.Core.BaseEntity
PositionXFBLibrary.Core.BaseEntity
PositionYFBLibrary.Core.BaseEntity
PreviousCellPositionFBLibrary.Core.DynamicEntityprotected
PreviousDirectionFBLibrary.Core.DynamicEntityprotected
Remove()FBLibrary.Core.BaseEntitypure virtual
RemoveBadItem()FBLibrary.Core.BaseEntities.BasePlayerprotectedvirtual
SpeedFBLibrary.Core.DynamicEntity
StatsFBLibrary.Core.BaseEntities.BasePlayer
TotalBombAmountFBLibrary.Core.BaseEntities.BasePlayer
Update()FBLibrary.Core.BaseEntities.BasePlayervirtual
VelocityFBLibrary.Core.DynamicEntity