Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBLibrary.Core.BaseEntities.BasePowerUp Member List

This is the complete list of members for FBLibrary.Core.BaseEntities.BasePowerUp, including all inherited members.

ApplyEffect(BasePlayer p)FBLibrary.Core.BaseEntities.BasePowerUp
BaseEntity()FBLibrary.Core.BaseEntityprotected
BaseEntity(Point cellPosition)FBLibrary.Core.BaseEntityprotected
BasePowerUp(Point position)FBLibrary.Core.BaseEntities.BasePowerUpprotected
CellPositionFBLibrary.Core.BaseEntity
CellPositionXFBLibrary.Core.BaseEntity
CellPositionYFBLibrary.Core.BaseEntity
ChangePosition(Point p)FBLibrary.Core.BaseEntity
ChangePosition(int x, int y)FBLibrary.Core.BaseEntity
ChangePosition(float x, float y)FBLibrary.Core.BaseEntity
Destroy()FBLibrary.Core.BaseEntitypure virtual
DestructionTimeFBLibrary.Core.BaseEntity
DimensionFBLibrary.Core.BaseEntity
InDestructionFBLibrary.Core.BaseEntity
IsAliveFBLibrary.Core.BaseEntity
PickUp()FBLibrary.Core.BaseEntities.BasePowerUpvirtual
PositionFBLibrary.Core.BaseEntity
PositionXFBLibrary.Core.BaseEntity
PositionYFBLibrary.Core.BaseEntity
Remove()FBLibrary.Core.BaseEntitypure virtual
StaticEntity()FBLibrary.Core.StaticEntityprotected
StaticEntity(Point cellPosition)FBLibrary.Core.StaticEntityprotected
TypeFBLibrary.Core.BaseEntities.BasePowerUp
Update()FBLibrary.Core.BaseEntities.BasePowerUpvirtual