|
| | World (Game game, Rectangle screenRectangle) |
| |
| override void | Update (GameTime gameTime) |
| |
| override void | Draw (GameTime gameTime) |
| |
| void | DrawLevel (GameTime gameTime, SpriteBatch spriteBatch, Camera2D camera) |
| |
Definition at line 13 of file World.cs.
| FBClient.WorldEngine.World.World |
( |
Game |
game, |
|
|
Rectangle |
screenRectangle |
|
) |
| |
| override void FBClient.WorldEngine.World.Draw |
( |
GameTime |
gameTime | ) |
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| void FBClient.WorldEngine.World.DrawLevel |
( |
GameTime |
gameTime, |
|
|
SpriteBatch |
spriteBatch, |
|
|
Camera2D |
camera |
|
) |
| |
| override void FBClient.WorldEngine.World.Update |
( |
GameTime |
gameTime | ) |
|
| int FBClient.WorldEngine.World.CurrentLevel |
|
getset |
| List<Map> FBClient.WorldEngine.World.Levels |
|
get |
| Rectangle FBClient.WorldEngine.World.ScreenRectangle |
|
get |
The documentation for this class was generated from the following file:
- D:/Projets/Final-Bomber/Final-Bomber/1 - Final-Bomber/Final-Bomber/WorldEngine/World.cs