Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBClient.WorldEngine.World Class Reference
Inheritance diagram for FBClient.WorldEngine.World:
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Collaboration diagram for FBClient.WorldEngine.World:
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Public Member Functions

 World (Game game, Rectangle screenRectangle)
 
override void Update (GameTime gameTime)
 
override void Draw (GameTime gameTime)
 
void DrawLevel (GameTime gameTime, SpriteBatch spriteBatch, Camera2D camera)
 

Properties

Rectangle ScreenRectangle [get]
 
List< MapLevels [get]
 
int CurrentLevel [get, set]
 

Detailed Description

Definition at line 13 of file World.cs.

Constructor & Destructor Documentation

FBClient.WorldEngine.World.World ( Game  game,
Rectangle  screenRectangle 
)

Definition at line 59 of file World.cs.

Member Function Documentation

override void FBClient.WorldEngine.World.Draw ( GameTime  gameTime)

Definition at line 73 of file World.cs.

void FBClient.WorldEngine.World.DrawLevel ( GameTime  gameTime,
SpriteBatch  spriteBatch,
Camera2D  camera 
)

Definition at line 78 of file World.cs.

override void FBClient.WorldEngine.World.Update ( GameTime  gameTime)

Definition at line 69 of file World.cs.

Property Documentation

int FBClient.WorldEngine.World.CurrentLevel
getset

Definition at line 41 of file World.cs.

List<Map> FBClient.WorldEngine.World.Levels
get

Definition at line 36 of file World.cs.

Rectangle FBClient.WorldEngine.World.ScreenRectangle
get

Definition at line 20 of file World.cs.


The documentation for this class was generated from the following file: