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| World (Game game, Rectangle screenRectangle) |
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override void | Update (GameTime gameTime) |
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override void | Draw (GameTime gameTime) |
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void | DrawLevel (GameTime gameTime, SpriteBatch spriteBatch, Camera2D camera) |
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Definition at line 13 of file World.cs.
FBClient.WorldEngine.World.World |
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Game |
game, |
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Rectangle |
screenRectangle |
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) |
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override void FBClient.WorldEngine.World.Draw |
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GameTime |
gameTime | ) |
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void FBClient.WorldEngine.World.DrawLevel |
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GameTime |
gameTime, |
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SpriteBatch |
spriteBatch, |
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Camera2D |
camera |
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) |
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override void FBClient.WorldEngine.World.Update |
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GameTime |
gameTime | ) |
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int FBClient.WorldEngine.World.CurrentLevel |
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getset |
List<Map> FBClient.WorldEngine.World.Levels |
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get |
Rectangle FBClient.WorldEngine.World.ScreenRectangle |
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get |
The documentation for this class was generated from the following file:
- D:/Projets/Final-Bomber/Final-Bomber/1 - Final-Bomber/Final-Bomber/WorldEngine/World.cs