1 using FBClient.Controls;
2 using Microsoft.Xna.Framework;
3 using Microsoft.Xna.Framework.Input;
5 namespace FBClient.Screens.MenuScreens
9 #region Constructor region
13 MenuString =
new string[] {
"Not ranked game",
"Ranked game",
"Back" };
17 #region XNA Method region
29 public override void Update(GameTime gameTime)
31 ControlManager.Update(gameTime, PlayerIndex.One);
40 StateManager.ChangeState(FinalBomber.Instance.UserMenuScreen);
43 StateManager.ChangeState(FinalBomber.Instance.TitleScreen);
48 base.Update(gameTime);
51 public override void Draw(GameTime gameTime)
53 FinalBomber.Instance.SpriteBatch.Begin();
57 ControlManager.Draw(FinalBomber.Instance.SpriteBatch);
59 for (
int i = 0; i < MenuString.Length; i++)
61 Color textColor = Color.Black;
63 textColor = Color.Green;
65 FinalBomber.Instance.SpriteBatch.DrawString(BigFont, MenuString[i],
66 new Vector2(MenuPosition.X - BigFont.MeasureString(MenuString[i]).X / 2,
67 MenuPosition.Y + BigFont.MeasureString(MenuString[i]).Y * i - BigFont.MeasureString(MenuString[i]).Y / 2), textColor);
70 FinalBomber.Instance.SpriteBatch.End();
75 #region Title Screen Methods