1 using FBClient.Controls;
2 using Microsoft.Xna.Framework;
3 using Microsoft.Xna.Framework.Input;
5 namespace FBClient.Screens.MenuScreens
9 #region Constructor region
13 MenuString =
new string[] {
"Adventure",
"Challenge",
"Match",
"Back" };
17 #region XNA Method region
29 public override void Update(GameTime gameTime)
31 ControlManager.Update(gameTime, PlayerIndex.One);
38 StateManager.ChangeState(FinalBomber.Instance.BattleMenuScreen);
41 StateManager.ChangeState(FinalBomber.Instance.TitleScreen);
46 base.Update(gameTime);
49 public override void Draw(GameTime gameTime)
51 FinalBomber.Instance.SpriteBatch.Begin();
55 ControlManager.Draw(FinalBomber.Instance.SpriteBatch);
57 for (
int i = 0; i < MenuString.Length; i++)
59 Color textColor = Color.Black;
61 textColor = Color.Green;
63 FinalBomber.Instance.SpriteBatch.DrawString(BigFont, MenuString[i],
64 new Vector2(MenuPosition.X - BigFont.MeasureString(MenuString[i]).X / 2,
65 MenuPosition.Y + BigFont.MeasureString(MenuString[i]).Y * i - BigFont.MeasureString(MenuString[i]).Y / 2), textColor);
68 FinalBomber.Instance.SpriteBatch.End();
73 #region Title Screen Methods