Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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SinglePlayerGameModeMenuScreen.cs
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1 using FBClient.Controls;
2 using Microsoft.Xna.Framework;
3 using Microsoft.Xna.Framework.Input;
4 
5 namespace FBClient.Screens.MenuScreens
6 {
8  {
9  #region Constructor region
11  : base(game, manager)
12  {
13  MenuString = new string[] { "Adventure", "Challenge", "Match", "Back" };
14  }
15  #endregion
16 
17  #region XNA Method region
18 
19  public override void Initialize()
20  {
21  base.Initialize();
22  }
23 
24  protected override void LoadContent()
25  {
26  base.LoadContent();
27  }
28 
29  public override void Update(GameTime gameTime)
30  {
31  ControlManager.Update(gameTime, PlayerIndex.One);
32 
33  if (InputHandler.KeyPressed(Keys.Enter))
34  {
35  switch (IndexMenu)
36  {
37  case 2:
38  StateManager.ChangeState(FinalBomber.Instance.BattleMenuScreen);
39  break;
40  case 3:
41  StateManager.ChangeState(FinalBomber.Instance.TitleScreen);
42  break;
43  }
44  }
45 
46  base.Update(gameTime);
47  }
48 
49  public override void Draw(GameTime gameTime)
50  {
51  FinalBomber.Instance.SpriteBatch.Begin();
52 
53  base.Draw(gameTime);
54 
55  ControlManager.Draw(FinalBomber.Instance.SpriteBatch);
56 
57  for (int i = 0; i < MenuString.Length; i++)
58  {
59  Color textColor = Color.Black;
60  if (i == IndexMenu)
61  textColor = Color.Green;
62 
63  FinalBomber.Instance.SpriteBatch.DrawString(BigFont, MenuString[i],
64  new Vector2(MenuPosition.X - BigFont.MeasureString(MenuString[i]).X / 2,
65  MenuPosition.Y + BigFont.MeasureString(MenuString[i]).Y * i - BigFont.MeasureString(MenuString[i]).Y / 2), textColor);
66  }
67 
68  FinalBomber.Instance.SpriteBatch.End();
69  }
70 
71  #endregion
72 
73  #region Title Screen Methods
74 
75  #endregion
76  }
77 }
static bool KeyPressed(Keys key)