Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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Public Member Functions | |
BaseGameState (Game game, GameStateManager manager) | |
override void | Update (GameTime gameTime) |
override void | Draw (GameTime gameTime) |
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override void | Initialize () |
override void | Update (GameTime gameTime) |
override void | Draw (GameTime gameTime) |
Protected Member Functions | |
override void | LoadContent () |
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GameState (Game game, GameStateManager manager) | |
virtual void | StateChange (object sender, EventArgs e) |
virtual void | Show () |
virtual void | Hide () |
Protected Attributes | |
ControlManager | ControlManager |
SpriteFont | BigFont |
PlayerIndex | playerIndexInControl |
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readonly GameStateManager | StateManager |
Additional Inherited Members | |
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List< GameComponent > | Components [get] |
GameState | Tag [get] |
Definition at line 13 of file BaseGameState.cs.
FBClient.Screens.BaseGameState.BaseGameState | ( | Game | game, |
GameStateManager | manager | ||
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Definition at line 30 of file BaseGameState.cs.
override void FBClient.Screens.BaseGameState.Draw | ( | GameTime | gameTime | ) |
Definition at line 58 of file BaseGameState.cs.
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protected |
Definition at line 42 of file BaseGameState.cs.
override void FBClient.Screens.BaseGameState.Update | ( | GameTime | gameTime | ) |
Definition at line 53 of file BaseGameState.cs.
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protected |
Definition at line 19 of file BaseGameState.cs.
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protected |
Definition at line 17 of file BaseGameState.cs.
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protected |
Definition at line 21 of file BaseGameState.cs.