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Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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Public Member Functions | |
| BaseGameState (Game game, GameStateManager manager) | |
| override void | Update (GameTime gameTime) |
| override void | Draw (GameTime gameTime) |
Public Member Functions inherited from FBClient.Controls.GameState | |
| override void | Initialize () |
| override void | Update (GameTime gameTime) |
| override void | Draw (GameTime gameTime) |
Protected Member Functions | |
| override void | LoadContent () |
Protected Member Functions inherited from FBClient.Controls.GameState | |
| GameState (Game game, GameStateManager manager) | |
| virtual void | StateChange (object sender, EventArgs e) |
| virtual void | Show () |
| virtual void | Hide () |
Protected Attributes | |
| ControlManager | ControlManager |
| SpriteFont | BigFont |
| PlayerIndex | playerIndexInControl |
Protected Attributes inherited from FBClient.Controls.GameState | |
| readonly GameStateManager | StateManager |
Additional Inherited Members | |
Properties inherited from FBClient.Controls.GameState | |
| List< GameComponent > | Components [get] |
| GameState | Tag [get] |
Definition at line 13 of file BaseGameState.cs.
| FBClient.Screens.BaseGameState.BaseGameState | ( | Game | game, |
| GameStateManager | manager | ||
| ) |
Definition at line 30 of file BaseGameState.cs.
| override void FBClient.Screens.BaseGameState.Draw | ( | GameTime | gameTime | ) |
Definition at line 58 of file BaseGameState.cs.
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protected |
Definition at line 42 of file BaseGameState.cs.
| override void FBClient.Screens.BaseGameState.Update | ( | GameTime | gameTime | ) |
Definition at line 53 of file BaseGameState.cs.
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protected |
Definition at line 19 of file BaseGameState.cs.
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protected |
Definition at line 17 of file BaseGameState.cs.
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protected |
Definition at line 21 of file BaseGameState.cs.