Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBClient.Screens.MenuScreens.LobbyMenuScreen Class Reference
Inheritance diagram for FBClient.Screens.MenuScreens.LobbyMenuScreen:
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Collaboration diagram for FBClient.Screens.MenuScreens.LobbyMenuScreen:
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Public Member Functions

 LobbyMenuScreen (Game game, GameStateManager manager)
 
override void Initialize ()
 
override void Update (GameTime gameTime)
 
override void Draw (GameTime gameTime)
 
- Public Member Functions inherited from FBClient.Screens.BaseGameState
 BaseGameState (Game game, GameStateManager manager)
 
override void Update (GameTime gameTime)
 
override void Draw (GameTime gameTime)
 
- Public Member Functions inherited from FBClient.Controls.GameState
override void Initialize ()
 
override void Update (GameTime gameTime)
 
override void Draw (GameTime gameTime)
 

Protected Member Functions

override void UnloadContent ()
 
override void LoadContent ()
 
- Protected Member Functions inherited from FBClient.Screens.BaseGameState
override void LoadContent ()
 
- Protected Member Functions inherited from FBClient.Controls.GameState
 GameState (Game game, GameStateManager manager)
 
virtual void StateChange (object sender, EventArgs e)
 
virtual void Show ()
 
virtual void Hide ()
 

Additional Inherited Members

- Protected Attributes inherited from FBClient.Screens.BaseGameState
ControlManager ControlManager
 
SpriteFont BigFont
 
PlayerIndex playerIndexInControl
 
- Protected Attributes inherited from FBClient.Controls.GameState
readonly GameStateManager StateManager
 
- Properties inherited from FBClient.Controls.GameState
List< GameComponent > Components [get]
 
GameState Tag [get]
 

Detailed Description

Definition at line 12 of file LobbyMenuScreen.cs.

Constructor & Destructor Documentation

FBClient.Screens.MenuScreens.LobbyMenuScreen.LobbyMenuScreen ( Game  game,
GameStateManager  manager 
)

Definition at line 23 of file LobbyMenuScreen.cs.

Member Function Documentation

override void FBClient.Screens.MenuScreens.LobbyMenuScreen.Draw ( GameTime  gameTime)

Definition at line 135 of file LobbyMenuScreen.cs.

override void FBClient.Screens.MenuScreens.LobbyMenuScreen.Initialize ( )

Definition at line 35 of file LobbyMenuScreen.cs.

override void FBClient.Screens.MenuScreens.LobbyMenuScreen.LoadContent ( )
protected

Definition at line 58 of file LobbyMenuScreen.cs.

override void FBClient.Screens.MenuScreens.LobbyMenuScreen.UnloadContent ( )
protected

Definition at line 50 of file LobbyMenuScreen.cs.

override void FBClient.Screens.MenuScreens.LobbyMenuScreen.Update ( GameTime  gameTime)

Definition at line 63 of file LobbyMenuScreen.cs.


The documentation for this class was generated from the following file: