Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
|
Public Member Functions | |
LobbyMenuScreen (Game game, GameStateManager manager) | |
override void | Initialize () |
override void | Update (GameTime gameTime) |
override void | Draw (GameTime gameTime) |
Public Member Functions inherited from FBClient.Screens.BaseGameState | |
BaseGameState (Game game, GameStateManager manager) | |
override void | Update (GameTime gameTime) |
override void | Draw (GameTime gameTime) |
Public Member Functions inherited from FBClient.Controls.GameState | |
override void | Initialize () |
override void | Update (GameTime gameTime) |
override void | Draw (GameTime gameTime) |
Protected Member Functions | |
override void | UnloadContent () |
override void | LoadContent () |
Protected Member Functions inherited from FBClient.Screens.BaseGameState | |
override void | LoadContent () |
Protected Member Functions inherited from FBClient.Controls.GameState | |
GameState (Game game, GameStateManager manager) | |
virtual void | StateChange (object sender, EventArgs e) |
virtual void | Show () |
virtual void | Hide () |
Additional Inherited Members | |
Protected Attributes inherited from FBClient.Screens.BaseGameState | |
ControlManager | ControlManager |
SpriteFont | BigFont |
PlayerIndex | playerIndexInControl |
Protected Attributes inherited from FBClient.Controls.GameState | |
readonly GameStateManager | StateManager |
Properties inherited from FBClient.Controls.GameState | |
List< GameComponent > | Components [get] |
GameState | Tag [get] |
Definition at line 12 of file LobbyMenuScreen.cs.
FBClient.Screens.MenuScreens.LobbyMenuScreen.LobbyMenuScreen | ( | Game | game, |
GameStateManager | manager | ||
) |
Definition at line 23 of file LobbyMenuScreen.cs.
override void FBClient.Screens.MenuScreens.LobbyMenuScreen.Draw | ( | GameTime | gameTime | ) |
Definition at line 135 of file LobbyMenuScreen.cs.
override void FBClient.Screens.MenuScreens.LobbyMenuScreen.Initialize | ( | ) |
Definition at line 35 of file LobbyMenuScreen.cs.
|
protected |
Definition at line 58 of file LobbyMenuScreen.cs.
|
protected |
Definition at line 50 of file LobbyMenuScreen.cs.
override void FBClient.Screens.MenuScreens.LobbyMenuScreen.Update | ( | GameTime | gameTime | ) |
Definition at line 63 of file LobbyMenuScreen.cs.