Definition at line 11 of file BaseGamePlayScreen.cs.
FBClient.Screens.GameScreens.BaseGamePlayScreen.BaseGamePlayScreen |
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Game |
game, |
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GameStateManager |
manager |
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override void FBClient.Screens.GameScreens.BaseGamePlayScreen.LoadContent |
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Texture2D FBClient.Screens.GameScreens.BaseGamePlayScreen.BadItemTimerBar |
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Camera2D FBClient.Screens.GameScreens.BaseGamePlayScreen.Camera |
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Texture2D FBClient.Screens.GameScreens.BaseGamePlayScreen.Cross |
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SpriteFont FBClient.Screens.GameScreens.BaseGamePlayScreen.GameFont |
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GameManager FBClient.Screens.GameScreens.BaseGamePlayScreen.GameManager |
int FBClient.Screens.GameScreens.BaseGamePlayScreen.HudMarginLeft |
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Point FBClient.Screens.GameScreens.BaseGamePlayScreen.HudOrigin |
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int FBClient.Screens.GameScreens.BaseGamePlayScreen.HudTopSpace |
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Texture2D FBClient.Screens.GameScreens.BaseGamePlayScreen.ItemInfoIcon |
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WindowBox FBClient.Screens.GameScreens.BaseGamePlayScreen.ScoresWindowBox |
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SpriteFont FBClient.Screens.GameScreens.BaseGamePlayScreen.SmallFont |
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WindowBox FBClient.Screens.GameScreens.BaseGamePlayScreen.TimerWindowBox |
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Texture2D FBClient.Screens.GameScreens.BaseGamePlayScreen.WindowSkin |
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The documentation for this class was generated from the following file:
- D:/Projets/Final-Bomber/Final-Bomber/1 - Final-Bomber/Final-Bomber/Screens/GameScreens/BaseGamePlayScreen.cs