Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBClient.Screens.GameScreens.BaseGamePlayScreen Class Reference
Inheritance diagram for FBClient.Screens.GameScreens.BaseGamePlayScreen:
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Collaboration diagram for FBClient.Screens.GameScreens.BaseGamePlayScreen:
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Public Attributes

GameManager GameManager
 

Protected Member Functions

 BaseGamePlayScreen (Game game, GameStateManager manager)
 
override void LoadContent ()
 
- Protected Member Functions inherited from FBClient.Screens.BaseGameState
override void LoadContent ()
 
- Protected Member Functions inherited from FBClient.Controls.GameState
 GameState (Game game, GameStateManager manager)
 
virtual void StateChange (object sender, EventArgs e)
 
virtual void Show ()
 
virtual void Hide ()
 

Protected Attributes

Texture2D ItemInfoIcon
 
Texture2D Cross
 
SpriteFont GameFont
 
SpriteFont SmallFont
 
Point HudOrigin
 
int HudTopSpace
 
int HudMarginLeft
 
Texture2D BadItemTimerBar
 
Texture2D WindowSkin
 
WindowBox ScoresWindowBox
 
WindowBox TimerWindowBox
 
Camera2D Camera
 
- Protected Attributes inherited from FBClient.Screens.BaseGameState
ControlManager ControlManager
 
SpriteFont BigFont
 
PlayerIndex playerIndexInControl
 
- Protected Attributes inherited from FBClient.Controls.GameState
readonly GameStateManager StateManager
 

Additional Inherited Members

- Public Member Functions inherited from FBClient.Screens.BaseGameState
 BaseGameState (Game game, GameStateManager manager)
 
override void Update (GameTime gameTime)
 
override void Draw (GameTime gameTime)
 
- Public Member Functions inherited from FBClient.Controls.GameState
override void Initialize ()
 
override void Update (GameTime gameTime)
 
override void Draw (GameTime gameTime)
 
- Properties inherited from FBClient.Controls.GameState
List< GameComponent > Components [get]
 
GameState Tag [get]
 

Detailed Description

Definition at line 11 of file BaseGamePlayScreen.cs.

Constructor & Destructor Documentation

FBClient.Screens.GameScreens.BaseGamePlayScreen.BaseGamePlayScreen ( Game  game,
GameStateManager  manager 
)
protected

Definition at line 34 of file BaseGamePlayScreen.cs.

Member Function Documentation

override void FBClient.Screens.GameScreens.BaseGamePlayScreen.LoadContent ( )
protected

Definition at line 38 of file BaseGamePlayScreen.cs.

Member Data Documentation

Texture2D FBClient.Screens.GameScreens.BaseGamePlayScreen.BadItemTimerBar
protected

Definition at line 24 of file BaseGamePlayScreen.cs.

Camera2D FBClient.Screens.GameScreens.BaseGamePlayScreen.Camera
protected

Definition at line 32 of file BaseGamePlayScreen.cs.

Texture2D FBClient.Screens.GameScreens.BaseGamePlayScreen.Cross
protected

Definition at line 18 of file BaseGamePlayScreen.cs.

SpriteFont FBClient.Screens.GameScreens.BaseGamePlayScreen.GameFont
protected

Definition at line 19 of file BaseGamePlayScreen.cs.

GameManager FBClient.Screens.GameScreens.BaseGamePlayScreen.GameManager

Definition at line 14 of file BaseGamePlayScreen.cs.

int FBClient.Screens.GameScreens.BaseGamePlayScreen.HudMarginLeft
protected

Definition at line 23 of file BaseGamePlayScreen.cs.

Point FBClient.Screens.GameScreens.BaseGamePlayScreen.HudOrigin
protected

Definition at line 21 of file BaseGamePlayScreen.cs.

int FBClient.Screens.GameScreens.BaseGamePlayScreen.HudTopSpace
protected

Definition at line 22 of file BaseGamePlayScreen.cs.

Texture2D FBClient.Screens.GameScreens.BaseGamePlayScreen.ItemInfoIcon
protected

Definition at line 17 of file BaseGamePlayScreen.cs.

WindowBox FBClient.Screens.GameScreens.BaseGamePlayScreen.ScoresWindowBox
protected

Definition at line 28 of file BaseGamePlayScreen.cs.

SpriteFont FBClient.Screens.GameScreens.BaseGamePlayScreen.SmallFont
protected

Definition at line 20 of file BaseGamePlayScreen.cs.

WindowBox FBClient.Screens.GameScreens.BaseGamePlayScreen.TimerWindowBox
protected

Definition at line 29 of file BaseGamePlayScreen.cs.

Texture2D FBClient.Screens.GameScreens.BaseGamePlayScreen.WindowSkin
protected

Definition at line 27 of file BaseGamePlayScreen.cs.


The documentation for this class was generated from the following file: