Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
 All Classes Namespaces Files Functions Variables Enumerations Enumerator Properties Events Pages
FBClient.Screens.MenuScreens.CreateServerMenuScreen Class Reference
Inheritance diagram for FBClient.Screens.MenuScreens.CreateServerMenuScreen:
[legend]
Collaboration diagram for FBClient.Screens.MenuScreens.CreateServerMenuScreen:
[legend]

Public Member Functions

 CreateServerMenuScreen (Game game, GameStateManager manager)
 
override void Initialize ()
 
override void Update (GameTime gameTime)
 
override void Draw (GameTime gameTime)
 
- Public Member Functions inherited from FBClient.Screens.BaseMenuScreen
override void Initialize ()
 
override void Update (GameTime gameTime)
 
- Public Member Functions inherited from FBClient.Screens.BaseGameState
 BaseGameState (Game game, GameStateManager manager)
 
override void Update (GameTime gameTime)
 
override void Draw (GameTime gameTime)
 
- Public Member Functions inherited from FBClient.Controls.GameState
override void Initialize ()
 
override void Update (GameTime gameTime)
 
override void Draw (GameTime gameTime)
 

Protected Member Functions

override void LoadContent ()
 
- Protected Member Functions inherited from FBClient.Screens.BaseMenuScreen
 BaseMenuScreen (Game game, GameStateManager manager)
 
- Protected Member Functions inherited from FBClient.Screens.BaseGameState
override void LoadContent ()
 
- Protected Member Functions inherited from FBClient.Controls.GameState
 GameState (Game game, GameStateManager manager)
 
virtual void StateChange (object sender, EventArgs e)
 
virtual void Show ()
 
virtual void Hide ()
 

Additional Inherited Members

- Protected Attributes inherited from FBClient.Screens.BaseMenuScreen
string[] MenuString
 
int IndexMenu
 
Vector2 MenuPosition
 
- Protected Attributes inherited from FBClient.Screens.BaseGameState
ControlManager ControlManager
 
SpriteFont BigFont
 
PlayerIndex playerIndexInControl
 
- Protected Attributes inherited from FBClient.Controls.GameState
readonly GameStateManager StateManager
 
- Properties inherited from FBClient.Controls.GameState
List< GameComponent > Components [get]
 
GameState Tag [get]
 

Detailed Description

Definition at line 7 of file CreateServerMenuScreen.cs.

Constructor & Destructor Documentation

FBClient.Screens.MenuScreens.CreateServerMenuScreen.CreateServerMenuScreen ( Game  game,
GameStateManager  manager 
)

Definition at line 10 of file CreateServerMenuScreen.cs.

Member Function Documentation

override void FBClient.Screens.MenuScreens.CreateServerMenuScreen.Draw ( GameTime  gameTime)

Definition at line 52 of file CreateServerMenuScreen.cs.

override void FBClient.Screens.MenuScreens.CreateServerMenuScreen.Initialize ( )

Definition at line 19 of file CreateServerMenuScreen.cs.

override void FBClient.Screens.MenuScreens.CreateServerMenuScreen.LoadContent ( )
protected

Definition at line 24 of file CreateServerMenuScreen.cs.

override void FBClient.Screens.MenuScreens.CreateServerMenuScreen.Update ( GameTime  gameTime)

Definition at line 29 of file CreateServerMenuScreen.cs.


The documentation for this class was generated from the following file: