Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBClient.Screens.MenuScreens.UserMenuScreen Class Reference
Inheritance diagram for FBClient.Screens.MenuScreens.UserMenuScreen:
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Collaboration diagram for FBClient.Screens.MenuScreens.UserMenuScreen:
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Public Member Functions

 UserMenuScreen (Game game, GameStateManager manager)
 
override void Initialize ()
 
override void Update (GameTime gameTime)
 
override void Draw (GameTime gameTime)
 
- Public Member Functions inherited from FBClient.Screens.BaseMenuScreen
override void Initialize ()
 
override void Update (GameTime gameTime)
 
- Public Member Functions inherited from FBClient.Screens.BaseGameState
 BaseGameState (Game game, GameStateManager manager)
 
override void Update (GameTime gameTime)
 
override void Draw (GameTime gameTime)
 
- Public Member Functions inherited from FBClient.Controls.GameState
override void Initialize ()
 
override void Update (GameTime gameTime)
 
override void Draw (GameTime gameTime)
 

Public Attributes

const string VERSION = "1"
 
bool hasLoggedIn
 

Static Public Attributes

static string username
 

Protected Member Functions

override void LoadContent ()
 
- Protected Member Functions inherited from FBClient.Screens.BaseMenuScreen
 BaseMenuScreen (Game game, GameStateManager manager)
 
- Protected Member Functions inherited from FBClient.Screens.BaseGameState
override void LoadContent ()
 
- Protected Member Functions inherited from FBClient.Controls.GameState
 GameState (Game game, GameStateManager manager)
 
virtual void StateChange (object sender, EventArgs e)
 
virtual void Show ()
 
virtual void Hide ()
 

Additional Inherited Members

- Protected Attributes inherited from FBClient.Screens.BaseMenuScreen
string[] MenuString
 
int IndexMenu
 
Vector2 MenuPosition
 
- Protected Attributes inherited from FBClient.Screens.BaseGameState
ControlManager ControlManager
 
SpriteFont BigFont
 
PlayerIndex playerIndexInControl
 
- Protected Attributes inherited from FBClient.Controls.GameState
readonly GameStateManager StateManager
 
- Properties inherited from FBClient.Controls.GameState
List< GameComponent > Components [get]
 
GameState Tag [get]
 

Detailed Description

Definition at line 8 of file UserMenuScreen.cs.

Constructor & Destructor Documentation

FBClient.Screens.MenuScreens.UserMenuScreen.UserMenuScreen ( Game  game,
GameStateManager  manager 
)

Definition at line 23 of file UserMenuScreen.cs.

Member Function Documentation

override void FBClient.Screens.MenuScreens.UserMenuScreen.Draw ( GameTime  gameTime)

Definition at line 104 of file UserMenuScreen.cs.

override void FBClient.Screens.MenuScreens.UserMenuScreen.Initialize ( )

Definition at line 32 of file UserMenuScreen.cs.

override void FBClient.Screens.MenuScreens.UserMenuScreen.LoadContent ( )
protected

Definition at line 58 of file UserMenuScreen.cs.

override void FBClient.Screens.MenuScreens.UserMenuScreen.Update ( GameTime  gameTime)

Definition at line 63 of file UserMenuScreen.cs.

Member Data Documentation

bool FBClient.Screens.MenuScreens.UserMenuScreen.hasLoggedIn

Definition at line 17 of file UserMenuScreen.cs.

string FBClient.Screens.MenuScreens.UserMenuScreen.username
static

Definition at line 14 of file UserMenuScreen.cs.

const string FBClient.Screens.MenuScreens.UserMenuScreen.VERSION = "1"

Definition at line 13 of file UserMenuScreen.cs.


The documentation for this class was generated from the following file: