Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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Public Member Functions | |
UserMenuScreen (Game game, GameStateManager manager) | |
override void | Initialize () |
override void | Update (GameTime gameTime) |
override void | Draw (GameTime gameTime) |
Public Member Functions inherited from FBClient.Screens.BaseMenuScreen | |
override void | Initialize () |
override void | Update (GameTime gameTime) |
Public Member Functions inherited from FBClient.Screens.BaseGameState | |
BaseGameState (Game game, GameStateManager manager) | |
override void | Update (GameTime gameTime) |
override void | Draw (GameTime gameTime) |
Public Member Functions inherited from FBClient.Controls.GameState | |
override void | Initialize () |
override void | Update (GameTime gameTime) |
override void | Draw (GameTime gameTime) |
Public Attributes | |
const string | VERSION = "1" |
bool | hasLoggedIn |
Static Public Attributes | |
static string | username |
Protected Member Functions | |
override void | LoadContent () |
Protected Member Functions inherited from FBClient.Screens.BaseMenuScreen | |
BaseMenuScreen (Game game, GameStateManager manager) | |
Protected Member Functions inherited from FBClient.Screens.BaseGameState | |
override void | LoadContent () |
Protected Member Functions inherited from FBClient.Controls.GameState | |
GameState (Game game, GameStateManager manager) | |
virtual void | StateChange (object sender, EventArgs e) |
virtual void | Show () |
virtual void | Hide () |
Additional Inherited Members | |
Protected Attributes inherited from FBClient.Screens.BaseMenuScreen | |
string[] | MenuString |
int | IndexMenu |
Vector2 | MenuPosition |
Protected Attributes inherited from FBClient.Screens.BaseGameState | |
ControlManager | ControlManager |
SpriteFont | BigFont |
PlayerIndex | playerIndexInControl |
Protected Attributes inherited from FBClient.Controls.GameState | |
readonly GameStateManager | StateManager |
Properties inherited from FBClient.Controls.GameState | |
List< GameComponent > | Components [get] |
GameState | Tag [get] |
Definition at line 8 of file UserMenuScreen.cs.
FBClient.Screens.MenuScreens.UserMenuScreen.UserMenuScreen | ( | Game | game, |
GameStateManager | manager | ||
) |
Definition at line 23 of file UserMenuScreen.cs.
override void FBClient.Screens.MenuScreens.UserMenuScreen.Draw | ( | GameTime | gameTime | ) |
Definition at line 104 of file UserMenuScreen.cs.
override void FBClient.Screens.MenuScreens.UserMenuScreen.Initialize | ( | ) |
Definition at line 32 of file UserMenuScreen.cs.
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protected |
Definition at line 58 of file UserMenuScreen.cs.
override void FBClient.Screens.MenuScreens.UserMenuScreen.Update | ( | GameTime | gameTime | ) |
Definition at line 63 of file UserMenuScreen.cs.
bool FBClient.Screens.MenuScreens.UserMenuScreen.hasLoggedIn |
Definition at line 17 of file UserMenuScreen.cs.
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static |
Definition at line 14 of file UserMenuScreen.cs.
const string FBClient.Screens.MenuScreens.UserMenuScreen.VERSION = "1" |
Definition at line 13 of file UserMenuScreen.cs.