Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBClient.Screens.GameScreens.SinglePlayerGamePlayScreen Class Reference
Inheritance diagram for FBClient.Screens.GameScreens.SinglePlayerGamePlayScreen:
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Collaboration diagram for FBClient.Screens.GameScreens.SinglePlayerGamePlayScreen:
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Public Member Functions

 SinglePlayerGamePlayScreen (Game game, GameStateManager manager)
 
override void Initialize ()
 
override void Update (GameTime gameTime)
 
override void Draw (GameTime gameTime)
 
- Public Member Functions inherited from FBClient.Screens.BaseGameState
 BaseGameState (Game game, GameStateManager manager)
 
override void Update (GameTime gameTime)
 
override void Draw (GameTime gameTime)
 
- Public Member Functions inherited from FBClient.Controls.GameState
override void Initialize ()
 
override void Update (GameTime gameTime)
 
override void Draw (GameTime gameTime)
 

Protected Member Functions

override void LoadContent ()
 
override void UnloadContent ()
 
- Protected Member Functions inherited from FBClient.Screens.GameScreens.BaseGamePlayScreen
 BaseGamePlayScreen (Game game, GameStateManager manager)
 
override void LoadContent ()
 
- Protected Member Functions inherited from FBClient.Screens.BaseGameState
override void LoadContent ()
 
- Protected Member Functions inherited from FBClient.Controls.GameState
 GameState (Game game, GameStateManager manager)
 
virtual void StateChange (object sender, EventArgs e)
 
virtual void Show ()
 
virtual void Hide ()
 

Additional Inherited Members

- Public Attributes inherited from FBClient.Screens.GameScreens.BaseGamePlayScreen
GameManager GameManager
 
- Protected Attributes inherited from FBClient.Screens.GameScreens.BaseGamePlayScreen
Texture2D ItemInfoIcon
 
Texture2D Cross
 
SpriteFont GameFont
 
SpriteFont SmallFont
 
Point HudOrigin
 
int HudTopSpace
 
int HudMarginLeft
 
Texture2D BadItemTimerBar
 
Texture2D WindowSkin
 
WindowBox ScoresWindowBox
 
WindowBox TimerWindowBox
 
Camera2D Camera
 
- Protected Attributes inherited from FBClient.Screens.BaseGameState
ControlManager ControlManager
 
SpriteFont BigFont
 
PlayerIndex playerIndexInControl
 
- Protected Attributes inherited from FBClient.Controls.GameState
readonly GameStateManager StateManager
 
- Properties inherited from FBClient.Controls.GameState
List< GameComponent > Components [get]
 
GameState Tag [get]
 

Detailed Description

Definition at line 16 of file SinglePlayerGamePlayScreen.cs.

Constructor & Destructor Documentation

FBClient.Screens.GameScreens.SinglePlayerGamePlayScreen.SinglePlayerGamePlayScreen ( Game  game,
GameStateManager  manager 
)

Definition at line 26 of file SinglePlayerGamePlayScreen.cs.

Member Function Documentation

override void FBClient.Screens.GameScreens.SinglePlayerGamePlayScreen.Draw ( GameTime  gameTime)

Definition at line 91 of file SinglePlayerGamePlayScreen.cs.

override void FBClient.Screens.GameScreens.SinglePlayerGamePlayScreen.Initialize ( )

Definition at line 35 of file SinglePlayerGamePlayScreen.cs.

override void FBClient.Screens.GameScreens.SinglePlayerGamePlayScreen.LoadContent ( )
protected

Definition at line 68 of file SinglePlayerGamePlayScreen.cs.

override void FBClient.Screens.GameScreens.SinglePlayerGamePlayScreen.UnloadContent ( )
protected

Definition at line 75 of file SinglePlayerGamePlayScreen.cs.

override void FBClient.Screens.GameScreens.SinglePlayerGamePlayScreen.Update ( GameTime  gameTime)

Definition at line 80 of file SinglePlayerGamePlayScreen.cs.


The documentation for this class was generated from the following file: