Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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Public Member Functions | |
SinglePlayerGamePlayScreen (Game game, GameStateManager manager) | |
override void | Initialize () |
override void | Update (GameTime gameTime) |
override void | Draw (GameTime gameTime) |
Public Member Functions inherited from FBClient.Screens.BaseGameState | |
BaseGameState (Game game, GameStateManager manager) | |
override void | Update (GameTime gameTime) |
override void | Draw (GameTime gameTime) |
Public Member Functions inherited from FBClient.Controls.GameState | |
override void | Initialize () |
override void | Update (GameTime gameTime) |
override void | Draw (GameTime gameTime) |
Protected Member Functions | |
override void | LoadContent () |
override void | UnloadContent () |
Protected Member Functions inherited from FBClient.Screens.GameScreens.BaseGamePlayScreen | |
BaseGamePlayScreen (Game game, GameStateManager manager) | |
override void | LoadContent () |
Protected Member Functions inherited from FBClient.Screens.BaseGameState | |
override void | LoadContent () |
Protected Member Functions inherited from FBClient.Controls.GameState | |
GameState (Game game, GameStateManager manager) | |
virtual void | StateChange (object sender, EventArgs e) |
virtual void | Show () |
virtual void | Hide () |
Additional Inherited Members | |
Public Attributes inherited from FBClient.Screens.GameScreens.BaseGamePlayScreen | |
GameManager | GameManager |
Protected Attributes inherited from FBClient.Screens.GameScreens.BaseGamePlayScreen | |
Texture2D | ItemInfoIcon |
Texture2D | Cross |
SpriteFont | GameFont |
SpriteFont | SmallFont |
Point | HudOrigin |
int | HudTopSpace |
int | HudMarginLeft |
Texture2D | BadItemTimerBar |
Texture2D | WindowSkin |
WindowBox | ScoresWindowBox |
WindowBox | TimerWindowBox |
Camera2D | Camera |
Protected Attributes inherited from FBClient.Screens.BaseGameState | |
ControlManager | ControlManager |
SpriteFont | BigFont |
PlayerIndex | playerIndexInControl |
Protected Attributes inherited from FBClient.Controls.GameState | |
readonly GameStateManager | StateManager |
Properties inherited from FBClient.Controls.GameState | |
List< GameComponent > | Components [get] |
GameState | Tag [get] |
Definition at line 16 of file SinglePlayerGamePlayScreen.cs.
FBClient.Screens.GameScreens.SinglePlayerGamePlayScreen.SinglePlayerGamePlayScreen | ( | Game | game, |
GameStateManager | manager | ||
) |
Definition at line 26 of file SinglePlayerGamePlayScreen.cs.
override void FBClient.Screens.GameScreens.SinglePlayerGamePlayScreen.Draw | ( | GameTime | gameTime | ) |
Definition at line 91 of file SinglePlayerGamePlayScreen.cs.
override void FBClient.Screens.GameScreens.SinglePlayerGamePlayScreen.Initialize | ( | ) |
Definition at line 35 of file SinglePlayerGamePlayScreen.cs.
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protected |
Definition at line 68 of file SinglePlayerGamePlayScreen.cs.
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protected |
Definition at line 75 of file SinglePlayerGamePlayScreen.cs.
override void FBClient.Screens.GameScreens.SinglePlayerGamePlayScreen.Update | ( | GameTime | gameTime | ) |
Definition at line 80 of file SinglePlayerGamePlayScreen.cs.