Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBClient.Screens.GameScreens.NetworkGamePlayScreen Class Reference
Inheritance diagram for FBClient.Screens.GameScreens.NetworkGamePlayScreen:
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Collaboration diagram for FBClient.Screens.GameScreens.NetworkGamePlayScreen:
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Public Member Functions

 NetworkGamePlayScreen (Game game, GameStateManager manager)
 
override void Initialize ()
 
override void Update (GameTime gameTime)
 
override void Draw (GameTime gameTime)
 
- Public Member Functions inherited from FBClient.Screens.BaseGameState
 BaseGameState (Game game, GameStateManager manager)
 
override void Update (GameTime gameTime)
 
override void Draw (GameTime gameTime)
 
- Public Member Functions inherited from FBClient.Controls.GameState
override void Initialize ()
 
override void Update (GameTime gameTime)
 
override void Draw (GameTime gameTime)
 

Static Public Attributes

static NetworkManager NetworkManager
 

Protected Member Functions

override void LoadContent ()
 
override void UnloadContent ()
 
- Protected Member Functions inherited from FBClient.Screens.GameScreens.BaseGamePlayScreen
 BaseGamePlayScreen (Game game, GameStateManager manager)
 
override void LoadContent ()
 
- Protected Member Functions inherited from FBClient.Screens.BaseGameState
override void LoadContent ()
 
- Protected Member Functions inherited from FBClient.Controls.GameState
 GameState (Game game, GameStateManager manager)
 
virtual void StateChange (object sender, EventArgs e)
 
virtual void Show ()
 
virtual void Hide ()
 

Additional Inherited Members

- Public Attributes inherited from FBClient.Screens.GameScreens.BaseGamePlayScreen
GameManager GameManager
 
- Protected Attributes inherited from FBClient.Screens.GameScreens.BaseGamePlayScreen
Texture2D ItemInfoIcon
 
Texture2D Cross
 
SpriteFont GameFont
 
SpriteFont SmallFont
 
Point HudOrigin
 
int HudTopSpace
 
int HudMarginLeft
 
Texture2D BadItemTimerBar
 
Texture2D WindowSkin
 
WindowBox ScoresWindowBox
 
WindowBox TimerWindowBox
 
Camera2D Camera
 
- Protected Attributes inherited from FBClient.Screens.BaseGameState
ControlManager ControlManager
 
SpriteFont BigFont
 
PlayerIndex playerIndexInControl
 
- Protected Attributes inherited from FBClient.Controls.GameState
readonly GameStateManager StateManager
 
- Properties inherited from FBClient.Controls.GameState
List< GameComponent > Components [get]
 
GameState Tag [get]
 

Detailed Description

Definition at line 16 of file NetworkGamePlayScreen.cs.

Constructor & Destructor Documentation

FBClient.Screens.GameScreens.NetworkGamePlayScreen.NetworkGamePlayScreen ( Game  game,
GameStateManager  manager 
)

Definition at line 27 of file NetworkGamePlayScreen.cs.

Member Function Documentation

override void FBClient.Screens.GameScreens.NetworkGamePlayScreen.Draw ( GameTime  gameTime)

Definition at line 115 of file NetworkGamePlayScreen.cs.

override void FBClient.Screens.GameScreens.NetworkGamePlayScreen.Initialize ( )

Definition at line 36 of file NetworkGamePlayScreen.cs.

override void FBClient.Screens.GameScreens.NetworkGamePlayScreen.LoadContent ( )
protected

Definition at line 82 of file NetworkGamePlayScreen.cs.

override void FBClient.Screens.GameScreens.NetworkGamePlayScreen.UnloadContent ( )
protected

Definition at line 89 of file NetworkGamePlayScreen.cs.

override void FBClient.Screens.GameScreens.NetworkGamePlayScreen.Update ( GameTime  gameTime)

Definition at line 105 of file NetworkGamePlayScreen.cs.

Member Data Documentation

NetworkManager FBClient.Screens.GameScreens.NetworkGamePlayScreen.NetworkManager
static

Definition at line 22 of file NetworkGamePlayScreen.cs.


The documentation for this class was generated from the following file: