Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBClient.Screens.GameScreens.GamePlayScreen Class Reference
Inheritance diagram for FBClient.Screens.GameScreens.GamePlayScreen:
[legend]
Collaboration diagram for FBClient.Screens.GameScreens.GamePlayScreen:
[legend]

Public Member Functions

 GamePlayScreen (Game game, GameStateManager manager)
 
override void Initialize ()
 
override void Update (GameTime gameTime)
 
override void Draw (GameTime gameTime)
 
void AddBomb (Bomb bomb)
 
- Public Member Functions inherited from FBClient.Screens.BaseGameState
 BaseGameState (Game game, GameStateManager manager)
 
override void Update (GameTime gameTime)
 
override void Draw (GameTime gameTime)
 
- Public Member Functions inherited from FBClient.Controls.GameState
override void Initialize ()
 
override void Update (GameTime gameTime)
 
override void Draw (GameTime gameTime)
 

Protected Member Functions

override void LoadContent ()
 
- Protected Member Functions inherited from FBClient.Screens.BaseGameState
override void LoadContent ()
 
- Protected Member Functions inherited from FBClient.Controls.GameState
 GameState (Game game, GameStateManager manager)
 
virtual void StateChange (object sender, EventArgs e)
 
virtual void Show ()
 
virtual void Hide ()
 

Properties

World World [get, set]
 
List< PlayerPlayerList [get, set]
 
List< BombBombList [get, set]
 
List< UnbreakableWallUnbreakableWallList [get, set]
 
List< TeleporterTeleporterList [get, set]
 
SuddenDeath SuddenDeath [get, set]
 
Song MapSongHurry [get, set]
 
SoundEffect BombExplosionSound [get, set]
 
SoundEffect ItemPickUpSound [get, set]
 
SoundEffect PlayerDeathSound [get, set]
 
static Random Random [get, set]
 
- Properties inherited from FBClient.Controls.GameState
List< GameComponent > Components [get]
 
GameState Tag [get]
 

Additional Inherited Members

- Protected Attributes inherited from FBClient.Screens.BaseGameState
ControlManager ControlManager
 
SpriteFont BigFont
 
PlayerIndex playerIndexInControl
 
- Protected Attributes inherited from FBClient.Controls.GameState
readonly GameStateManager StateManager
 

Detailed Description

Definition at line 23 of file GamePlayScreen.cs.

Constructor & Destructor Documentation

FBClient.Screens.GameScreens.GamePlayScreen.GamePlayScreen ( Game  game,
GameStateManager  manager 
)

Definition at line 111 of file GamePlayScreen.cs.

Member Function Documentation

void FBClient.Screens.GameScreens.GamePlayScreen.AddBomb ( Bomb  bomb)

Definition at line 1304 of file GamePlayScreen.cs.

override void FBClient.Screens.GameScreens.GamePlayScreen.Draw ( GameTime  gameTime)

Definition at line 472 of file GamePlayScreen.cs.

override void FBClient.Screens.GameScreens.GamePlayScreen.Initialize ( )

Definition at line 120 of file GamePlayScreen.cs.

override void FBClient.Screens.GameScreens.GamePlayScreen.LoadContent ( )
protected

Definition at line 143 of file GamePlayScreen.cs.

override void FBClient.Screens.GameScreens.GamePlayScreen.Update ( GameTime  gameTime)

Definition at line 173 of file GamePlayScreen.cs.

Property Documentation

SoundEffect FBClient.Screens.GameScreens.GamePlayScreen.BombExplosionSound
getset

Definition at line 98 of file GamePlayScreen.cs.

List<Bomb> FBClient.Screens.GameScreens.GamePlayScreen.BombList
getset

Definition at line 80 of file GamePlayScreen.cs.

SoundEffect FBClient.Screens.GameScreens.GamePlayScreen.ItemPickUpSound
getset

Definition at line 100 of file GamePlayScreen.cs.

Song FBClient.Screens.GameScreens.GamePlayScreen.MapSongHurry
getset

Definition at line 93 of file GamePlayScreen.cs.

SoundEffect FBClient.Screens.GameScreens.GamePlayScreen.PlayerDeathSound
getset

Definition at line 102 of file GamePlayScreen.cs.

List<Player> FBClient.Screens.GameScreens.GamePlayScreen.PlayerList
getset

Definition at line 78 of file GamePlayScreen.cs.

Random FBClient.Screens.GameScreens.GamePlayScreen.Random
staticgetset

Definition at line 105 of file GamePlayScreen.cs.

SuddenDeath FBClient.Screens.GameScreens.GamePlayScreen.SuddenDeath
getset

Definition at line 89 of file GamePlayScreen.cs.

List<Teleporter> FBClient.Screens.GameScreens.GamePlayScreen.TeleporterList
getset

Definition at line 84 of file GamePlayScreen.cs.

List<UnbreakableWall> FBClient.Screens.GameScreens.GamePlayScreen.UnbreakableWallList
getset

Definition at line 82 of file GamePlayScreen.cs.

World FBClient.Screens.GameScreens.GamePlayScreen.World
getset

Definition at line 76 of file GamePlayScreen.cs.


The documentation for this class was generated from the following file: