|
World | World [get, set] |
|
List< Player > | PlayerList [get, set] |
|
List< Bomb > | BombList [get, set] |
|
List< UnbreakableWall > | UnbreakableWallList [get, set] |
|
List< Teleporter > | TeleporterList [get, set] |
|
SuddenDeath | SuddenDeath [get, set] |
|
Song | MapSongHurry [get, set] |
|
SoundEffect | BombExplosionSound [get, set] |
|
SoundEffect | ItemPickUpSound [get, set] |
|
SoundEffect | PlayerDeathSound [get, set] |
|
static Random | Random [get, set] |
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List< GameComponent > | Components [get] |
|
GameState | Tag [get] |
|
Definition at line 23 of file GamePlayScreen.cs.
FBClient.Screens.GameScreens.GamePlayScreen.GamePlayScreen |
( |
Game |
game, |
|
|
GameStateManager |
manager |
|
) |
| |
void FBClient.Screens.GameScreens.GamePlayScreen.AddBomb |
( |
Bomb |
bomb | ) |
|
override void FBClient.Screens.GameScreens.GamePlayScreen.Draw |
( |
GameTime |
gameTime | ) |
|
override void FBClient.Screens.GameScreens.GamePlayScreen.Initialize |
( |
| ) |
|
override void FBClient.Screens.GameScreens.GamePlayScreen.LoadContent |
( |
| ) |
|
|
protected |
override void FBClient.Screens.GameScreens.GamePlayScreen.Update |
( |
GameTime |
gameTime | ) |
|
SoundEffect FBClient.Screens.GameScreens.GamePlayScreen.BombExplosionSound |
|
getset |
List<Bomb> FBClient.Screens.GameScreens.GamePlayScreen.BombList |
|
getset |
SoundEffect FBClient.Screens.GameScreens.GamePlayScreen.ItemPickUpSound |
|
getset |
Song FBClient.Screens.GameScreens.GamePlayScreen.MapSongHurry |
|
getset |
SoundEffect FBClient.Screens.GameScreens.GamePlayScreen.PlayerDeathSound |
|
getset |
List<Player> FBClient.Screens.GameScreens.GamePlayScreen.PlayerList |
|
getset |
Random FBClient.Screens.GameScreens.GamePlayScreen.Random |
|
staticgetset |
SuddenDeath FBClient.Screens.GameScreens.GamePlayScreen.SuddenDeath |
|
getset |
List<Teleporter> FBClient.Screens.GameScreens.GamePlayScreen.TeleporterList |
|
getset |
List<UnbreakableWall> FBClient.Screens.GameScreens.GamePlayScreen.UnbreakableWallList |
|
getset |
World FBClient.Screens.GameScreens.GamePlayScreen.World |
|
getset |
The documentation for this class was generated from the following file:
- D:/Projets/Final-Bomber/Final-Bomber/1 - Final-Bomber/Final-Bomber/Screens/GameScreens/GamePlayScreen.cs