Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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- c -
Camera2D() :
FBClient.WorldEngine.Camera2D
CellToVector() :
FBLibrary.Core.Engine
ChangeDirection() :
FBClient.Core.Entities.Arrow
,
FBClient.Core.Entities.Bomb
ChangeEntityPosition() :
FBClient.Core.Entities.Teleporter
ChangeFramesPerSecond() :
FBClient.Sprites.AnimatedSprite
ChangeLookDirection() :
FBClient.Core.Players.OnlineHumanPlayer
,
FBClient.Entities.Player
ChangeOrigin() :
FBLibrary.Core.Engine
ChangePosition() :
FBLibrary.Core.BaseEntity
ChangeSpeed() :
FBLibrary.Core.BaseEntities.BaseBomb
ChangeState() :
FBClient.Controls.GameStateManager
ChangeXOrigin() :
FBLibrary.Core.Engine
ChangeYOrigin() :
FBLibrary.Core.Engine
CheckChars() :
FBClient.Functions
Client() :
FBServer.Host.Client
Clone() :
FBClient.Sprites.Animation
Compare() :
FBServer.Host.ClientRandomSorter
ComputeActionField() :
FBLibrary.Core.BaseEntities.BaseBomb
ComputeWallCollision() :
FBLibrary.Core.BaseEntities.BasePlayer
ConnectedClientEventHandler() :
FBServer.Host.GameServer
Control() :
FBClient.Controls.Control
ControlManager() :
FBClient.Controls.ControlManager
CreateServerMenuScreen() :
FBClient.Screens.MenuScreens.CreateServerMenuScreen
CreditMenuScreen() :
FBClient.Screens.MenuScreens.CreditMenuScreen
Generated on Sat Jan 11 2014 02:07:12 for Final-Bomber by
1.8.6