Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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Here is a list of all class members with links to the classes they belong to:
- b -
BadEffect :
FBLibrary.Core.BaseEntities.BasePlayer
BadEffectTimer :
FBLibrary.Core.BaseEntities.BasePlayer
BadEffectTimerLenght :
FBLibrary.Core.BaseEntities.BasePlayer
BadItemTimerBar :
FBClient.Screens.GameScreens.BaseGamePlayScreen
BaseArrow() :
FBLibrary.Core.BaseEntities.BaseArrow
BaseBomb() :
FBLibrary.Core.BaseEntities.BaseBomb
BaseCurrentMap :
FBLibrary.Core.BaseGameManager
BaseEdgeWall() :
FBLibrary.Core.BaseEntities.BaseEdgeWall
BaseEntity() :
FBLibrary.Core.BaseEntity
BaseGameManager() :
FBLibrary.Core.BaseGameManager
BaseGamePlayScreen() :
FBClient.Screens.GameScreens.BaseGamePlayScreen
BaseGameState() :
FBClient.Screens.BaseGameState
BaseHumanPlayer() :
FBClient.Core.Players.BaseHumanPlayer
BaseMap() :
FBLibrary.Core.BaseEntities.BaseMap
BaseMenuScreen() :
FBClient.Screens.BaseMenuScreen
BasePlayer() :
FBLibrary.Core.BaseEntities.BasePlayer
BasePlayerList :
FBLibrary.Core.BaseGameManager
BasePowerUp() :
FBLibrary.Core.BaseEntities.BasePowerUp
BaseSprite() :
FBClient.Sprites.BaseSprite
BaseTeleporter() :
FBLibrary.Core.BaseEntities.BaseTeleporter
BaseUnbreakableWall() :
FBLibrary.Core.BaseEntities.BaseUnbreakableWall
BaseWall() :
FBLibrary.Core.BaseEntities.BaseWall
BattleMenuScreen :
FBClient.FinalBomber
,
FBClient.Screens.MenuScreens.BattleMenuScreen
BigFont :
FBClient.Screens.BaseGameState
Board :
FBLibrary.Core.BaseEntities.BaseMap
Bomb() :
FBClient.Core.Entities.Bomb
,
FBServer.Core.Entities.Bomb
BombAmount :
FBServer.GameValues.PowerupDrops
,
FBServer.GameValues.PowerupValues
BombExploded :
FBClient.Network.GameServer
,
FBServer.Host.GameServer
BombExplodedEventHandler() :
FBClient.Network.GameServer
BombExplosionSound :
FBClient.Screens.GameScreens.GamePlayScreen
BombList :
FBClient.Core.GameManager
,
FBClient.Screens.GameScreens.GamePlayScreen
,
FBServer.Core.GameManager
BombPlacing :
FBServer.Host.GameServer
BombPlacingEventHandler() :
FBServer.Host.GameServer
BombPower :
FBLibrary.Core.BaseEntities.BasePlayer
BombRange :
FBServer.GameValues.PowerupDrops
,
FBServer.GameValues.PowerupValues
BombTimer :
FBLibrary.Core.BaseEntities.BasePlayer
BombTimerSaved :
FBClient.Entities.Player
Burn :
FBClient.Network.GameServer
,
FBServer.Host.GameServer
ButtonDown() :
FBClient.Controls.InputHandler
ButtonPressed() :
FBClient.Controls.InputHandler
ButtonReleased() :
FBClient.Controls.InputHandler
Buttons :
FBClient.Core.Players.BaseHumanPlayer
Generated on Sat Jan 11 2014 02:07:12 for Final-Bomber by
1.8.6