Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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Here is a list of all class members with links to the classes they belong to:
- c -
Camera :
FBClient.Screens.GameScreens.BaseGamePlayScreen
Camera2D() :
FBClient.WorldEngine.Camera2D
CellPosition :
FBLibrary.Core.BaseEntity
CellPositionX :
FBLibrary.Core.BaseEntity
CellPositionY :
FBLibrary.Core.BaseEntity
CellToVector() :
FBLibrary.Core.Engine
ChangeDirection() :
FBClient.Core.Entities.Arrow
,
FBClient.Core.Entities.Bomb
ChangeEntityPosition() :
FBClient.Core.Entities.Teleporter
ChangeFramesPerSecond() :
FBClient.Sprites.AnimatedSprite
ChangeLookDirection() :
FBClient.Core.Players.OnlineHumanPlayer
,
FBClient.Entities.Player
ChangeOrigin() :
FBLibrary.Core.Engine
ChangePosition() :
FBLibrary.Core.BaseEntity
ChangeSpeed() :
FBLibrary.Core.BaseEntities.BaseBomb
ChangeState() :
FBClient.Controls.GameStateManager
ChangeXOrigin() :
FBLibrary.Core.Engine
ChangeYOrigin() :
FBLibrary.Core.Engine
CheckChars() :
FBClient.Functions
Client() :
FBServer.Host.Client
ClientConnection :
FBServer.Host.Client
ClientId :
FBServer.Host.Client
Clients :
FBServer.Host.GameServer
Clone() :
FBClient.Sprites.Animation
CollisionLayer :
FBLibrary.Core.BaseEntities.BaseBomb
,
FBLibrary.Core.BaseEntities.BaseMap
Compare() :
FBServer.Host.ClientRandomSorter
Components :
FBClient.Controls.GameState
ComputeActionField() :
FBLibrary.Core.BaseEntities.BaseBomb
ComputeWallCollision() :
FBLibrary.Core.BaseEntities.BasePlayer
Connected :
FBClient.Network.GameServer
ConnectedClient :
FBServer.Host.GameServer
ConnectedClientEventHandler() :
FBServer.Host.GameServer
Context :
FBLauncher.MainWindow
,
UpdateLibrary.IUpdatable
Control() :
FBClient.Controls.Control
ControlManager() :
FBClient.Controls.ControlManager
,
FBClient.Screens.BaseGameState
CreateServerMenuScreen :
FBClient.FinalBomber
,
FBClient.Screens.MenuScreens.CreateServerMenuScreen
CreditMenuScreen :
FBClient.FinalBomber
,
FBClient.Screens.MenuScreens.CreditMenuScreen
Cross :
FBClient.Screens.GameScreens.BaseGamePlayScreen
CurrentAnimation :
FBClient.Sprites.AnimatedSprite
CurrentBombAmount :
FBLibrary.Core.BaseEntities.BasePlayer
CurrentDirection :
FBLibrary.Core.DynamicEntity
CurrentFrame :
FBClient.Sprites.Animation
CurrentFrameRect :
FBClient.Sprites.Animation
CurrentLevel :
FBClient.WorldEngine.World
CurrentMap :
FBClient.Core.GameManager
,
FBServer.Core.GameManager
CurrentState :
FBClient.Controls.GameStateManager
Generated on Sat Jan 11 2014 02:07:12 for Final-Bomber by
1.8.6