Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234567]
oCFBClient.Sprites.AnimatedSprite
oCApplication
|\CFBLauncher.AppLogique d'interaction pour App.xaml
oCApplication
|oCLauncher.AppApp
|oCLauncher.AppApp
|\CLauncher.AppApp
oCFBLibrary.Core.BaseGameManager
|oCFBClient.Core.GameManagerThis class is used to regroup common behaviors between network and local game logic.
||oCFBClient.Core.LocalGameManagerThis class is specificaly used for the logic of local games
||\CFBClient.Network.NetworkGameManagerThis class is specificaly used for the logic of network games
|\CFBServer.Core.GameManager
oCBaseGameState
|oCFinal_Bomber.Screens.MultiplayerGameModeMenuScreen
|oCFinal_Bomber.Screens.OnlineGameMenuScreen
|\CFinal_Bomber.Screens.SinglePlayerGameModeMenuScreen
oCFBLibrary.Core.BaseEntities.BaseMap
|oCFBClient.WorldEngine.Map
|\CFBServer.Core.WorldEngine.Map
oCFBClient.Sprites.BaseSprite
oCFBClient.WorldEngine.Camera2D
oCFBServer.Host.Client
oCComparer< Client >
|\CFBServer.Host.ClientRandomSorter
oCFBClient.Controls.Control
oCDrawableGameComponent
|oCFBClient.Controls.GameState
||\CFBClient.Screens.BaseGameState
|oCFBClient.Utils.FrameRateCounter
|\CFBClient.WorldEngine.World
oCFBLibrary.Core.Engine
oCFBClient.Functions
oCGame
|\CFBClient.FinalBomber
oCGameComponent
|\CFBClient.Controls.GameStateManager
oCGameComponent
|\CFBClient.Controls.InputHandler
oCFBClient.Network.GameHandler
oCFBClient.Network.GameServer
oCFBServer.Host.GameServer
oCFBServer.Core.GameServerHandler
oCFBServer.GameValues
oCFBServer.Host.HostGame
oCICloneable
|\CFBClient.Sprites.Animation
oCIComponentConnector
|oCFBLauncher.MainWindowLogique d'interaction pour MainWindow.xaml
|oCFBLauncher.MainWindowLogique d'interaction pour MainWindow.xaml
|\CFBLauncher.MainWindowLogique d'interaction pour MainWindow.xaml
oCIDisposable
|\CFBClient.Core.IDrawableGameComponent
oCIDrawable
|\CFBClient.Core.IDrawableGameComponent
oCFBLibrary.Core.IEntity
|\CFBLibrary.Core.BaseEntity
| oCFBClient.Core.Entities.Teleporter
| oCFBLibrary.Core.DynamicEntity
| \CFBLibrary.Core.StaticEntity
oCIGameComponent
|\CFBClient.Core.IDrawableGameComponent
oCIUpdatable
|\CFBLauncher.MainWindowLogique d'interaction pour MainWindow.xaml
oCUpdateLibrary.IUpdatable
oCIUpdateable
|\CFBClient.Core.IDrawableGameComponent
oCList< Client >
|\CFBServer.Host.ClientCollection
oCList< Control >
|\CFBClient.Controls.ControlManager
oCList< IEntity >
|\CFBClient.Core.EntityCollection
oCList< Player >
|\CPlayerCollection
oCFBClient.TileEngine.MapLayer
oCFBClient.Network.MovePlayerArgs
oCFBClient.Network.NetworkManager
oCFBLibrary.Core.PlayerStats
oCFBServer.GameValues.PowerupDrops
oCFBServer.GameValues.PowerupValues
oCFBServer.Program
oCFinal_BomberMainServer.Program
oCFBClient.Core.StaticEntity
oCFBClient.Core.SuddenDeath
oCFBClient.TileEngine.Tile
oCFBClient.TileEngine.TileMap
oCFBClient.TileEngine.Tileset
oCFBServer.Timer
oCFBClient.Network.Timer
oCWindow
|oCFBLauncher.MainWindowLogique d'interaction pour MainWindow.xaml
|oCFBLauncher.MainWindowLogique d'interaction pour MainWindow.xaml
|oCFBLauncher.MainWindowLogique d'interaction pour MainWindow.xaml
|\CFBLauncher.MainWindowLogique d'interaction pour MainWindow.xaml
\CFBClient.GUI.WindowBox